But We’ve Gone Digital, Why aren’t our Sales Up?

When educational content providers "go digital," they sometimes fall into a trap. They assume that changing the distribution method—from physical books to downloadable PDFs or e-Readers or digital books, for instance—is sufficient to meet the requirement for a digital option. But this approach doesn't fundamentally improve the learning or teaching experience. The workflow for using print or digital is virtually identical, just with added steps of downloading and uploading.

From Digital to Interactive

To increase sales and user satisfaction, providers need to lean into the medium to provide real gains in efficiency and information. The product should feel like an assistant to the teacher rather than the teacher feeling like an assistant to the product.

  1. Seamless Integration: Instead of separate systems for content, assignments, and grading, create an all-in-one platform where students can access materials, complete work, and receive feedback without leaving the ecosystem.

  2. Real-time Collaboration: Enable students and teachers to interact directly within the platform, fostering immediate feedback and discussion.

  3. Adaptive Learning: Utilize AI and machine learning to personalize content and pacing based on individual student performance and needs.

  4. Interactive Content: Replace static text with dynamic elements like clickable diagrams, embedded videos, and interactive simulations that respond to user input.

  5. Automated Grading and Analytics: Implement systems that can grade objective questions instantly and provide detailed analytics on student performance, saving teachers time and providing valuable insights.

The User's Daily Path

When designing truly interactive educational products, it's crucial to consider the daily path of the teacher and the student.

  • How many clicks does it take for a student or teacher to access the needed materials?

  • Can they seamlessly transition from reading content to completing assignments?

  • How easily can teachers track student progress and provide feedback?

  • Are there unnecessary steps in the workflow that could be eliminated or automated?

Obstacles on the Road from Digital to Interactive

Each issue below is an obstacle on the road of transforming the product from digital to interactive. Addressing these issues in Edtech product development can significantly improve user experience, leading to higher adoption rates, increased user satisfaction, and ultimately, better learning outcomes.

  • Download and Upload Hassles

    • Needing to upload completed assignments manually

    • Requiring frequent downloads of materials

    • Large file sizes causing slow downloads or uploads

  • Manual Grading Burdens

    • Lack of automated grading for objective questions

    • No tools for efficient feedback on subjective responses

    • Time-consuming grade entry into separate systems

  • Multiple System Juggling

    • Switching between different platforms for various tasks

    • Separate logins for content, assignments, and gradebooks

    • Inconsistent user interfaces across systems

  • Complicated User Interfaces

    • Steep learning curves for teachers and students

    • Cluttered dashboards with poor information hierarchy

    • Unintuitive navigation and hard-to-find features

  • Lack of Integration

    • Inability to integrate with existing school systems

    • No single sign-on (SSO) capabilities

    • Difficulty in importing/exporting data between platforms

  • Limited Customization

    • One-size-fits-all content that doesn't adapt to student needs

    • Inability to customize assignments or assessments

    • Lack of options to align with specific curriculum standards

  • Unreliable Performance

    • Frequent system crashes or downtime

    • Slow loading times, especially during high-traffic periods

    • Data loss or sync issues

  • Poor Data Analytics and Reporting

    • Lack of insightful analytics on student performance

    • Difficulty in generating custom reports

    • No real-time data updates

  • Inadequate Collaboration Tools

    • Limited options for student-to-student or student-to-teacher interaction

    • No real-time collaboration features

    • Inability to easily share resources or feedback

  • Accessibility Issues

    • Non-compliance with accessibility standards (e.g., WCAG)

    • Lack of support for assistive technologies

    • Limited options for diverse learning needs

  • Insufficient Training and Support

    • Lack of comprehensive onboarding materials

    • Limited or slow customer support

    • No ongoing training for new features or best practices

  • Privacy and Security Concerns

    • Unclear data privacy policies

    • Lack of robust security measures

    • Non-compliance with educational data protection laws (e.g., FERPA, COPPA)

  • Inflexible Scheduling

    • Rigid course structures that don't allow for self-pacing

    • Inability to easily adjust due dates or course timelines

  • Lack of Engagement Features

    • No gamification or interactive elements to motivate learners

    • Absence of progress tracking for students

    • Limited options for multimedia content (videos, simulations, etc.)

  • Poor Interoperability

    • Inability to easily transfer data or content to other systems

    • Lack of support for common education technology standards (e.g., LTI, SCORM)

The journey from traditional educational methods to truly interactive digital learning is not a single leap, but a continuous evolution. Simply digitizing content—moving from printed textbooks to PDFs, or from paper worksheets to downloadable documents—is the first step. The real transformation occurs when we move beyond digital to interactive. This shift involves reimagining the workflow, from how content is presented and consumed, to how assignments are completed and graded, to how feedback is given and received. Interactive educational products don't just change the medium; they change the very nature of teaching and learning. And those are the products that stick.

Johanna Wetmore

Johanna Wetmore is the Chief Vision Officer and Founder of EvoText, makers of Content2Classroom.

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